Hello and welcome to the home of the Ridiculous Tale of Sena in the Tower, an upcoming PC game. We’re still sorting out everything here, so bear with us for a little while so that we can fully explain what’s going on.
LOG:
- June 18, 2016 – Rebuilding systems and interactions
- June 17, 2016 – Missed Launch of PoC v2.
- June 16, 2016 – Unity ate scripts.
- June 12, 2016 – Finished early versions of Cannon, Glove, and Sceptre
- May 30, 2016 – Added this Log.
- May 30, 2016 – Put up walkthrough video
- May 29, 2016 – About Game, About Us
- May 28, 2016 – Twitterfied
- May 25, 2016 – Completed PoC, Version 1.1
- May 22, 2016 – Completed PoC, Version 1
- May 15, 2016 – Writing Complete
- May 10, 2016 – Core programming finished, moving on to integrating story
- May 6, 2016 – Outside Playtest
- May 4, 2016 – Changed name to “Ridiculous Tale of Sena In The Tower”
- May 3, 2016 – Gainser and Bubblers working.
- April 28, 2016 – New Mail System 2 finished.
- April 23, 2016 – UsableObjects system finally finished.
- April 19, 2016 – New Art Assets, Junking old mail system.
- April 16, 2016 – PhotoBooth system for taking pictures of pieces
- April 14, 2016 – Found out there already was a game called “In Distress”
- April 13, 2016 – Finished Sound Effect Editing
- April 8, 2016 – Sound Effect Editing, Board Logic
- April 2, 2016 – Terrain complete
- March 25, 2016 – Starting Sound Production
- March 22, 2016- Finished Board Graphics
- March 17, 2016 – Texture Modding
- March 15, 2016 – Tower Updated to Version 4 (Large Modular)
- March 12, 2016 – Object Textures complete
- February 25, 2016 – 3D Modeling, Draft 2 finished.
- February 14, 2016 – 3D Modeling, Draft 1 finished.
- February 2, 2016 – Organized Concepts.
- January 22, 2016 – Started Project: “In Distress!”