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Hello and welcome to the home of the Ridiculous Tale of Sena in the Tower, an upcoming PC game. We’re still sorting out everything here, so bear with us for a little while so that we can fully explain what’s going on.

LOG:

  • June 18, 2016 – Rebuilding systems and interactions
  • June 17, 2016 – Missed Launch of PoC v2.
  • June 16, 2016 – Unity ate scripts.
  • June 12, 2016 – Finished early versions of Cannon, Glove, and Sceptre
  • May 30, 2016 – Added this Log.
  • May 30, 2016 – Put up walkthrough video
  • May 29, 2016 – About Game, About Us
  • May 28, 2016 – Twitterfied
  • May 25, 2016 – Completed PoC, Version 1.1
  • May 22, 2016 – Completed PoC, Version 1
  • May 15, 2016 – Writing Complete
  • May 10, 2016 – Core programming finished, moving on to integrating story
  • May 6, 2016 – Outside Playtest
  • May 4, 2016 – Changed name to “Ridiculous Tale of Sena In The Tower”
  • May 3, 2016 – Gainser and Bubblers working.
  • April 28, 2016 – New Mail System 2 finished.
  • April 23, 2016 – UsableObjects system finally finished.
  • April 19, 2016 – New Art Assets, Junking old mail system.
  • April 16, 2016 – PhotoBooth system for taking pictures of pieces
  • April 14, 2016 – Found out there already was a game called “In Distress”
  • April 13, 2016 – Finished Sound Effect Editing
  • April 8, 2016 – Sound Effect Editing, Board Logic
  • April 2, 2016 – Terrain complete
  • March 25, 2016 – Starting Sound Production
  • March 22, 2016- Finished Board Graphics
  • March 17, 2016 – Texture Modding
  • March 15, 2016 – Tower Updated to Version 4 (Large Modular)
  • March 12, 2016 – Object Textures complete
  • February 25, 2016 – 3D Modeling, Draft 2 finished.
  • February 14, 2016 – 3D Modeling, Draft 1 finished.
  • February 2, 2016 – Organized Concepts.
  • January 22, 2016 – Started Project: “In Distress!”