At the onset of this project, I never really thought that it would get to the point of us having to wait. Waiting for that ever elusive financial support that has help quite a few of our peers move on with their projects. But here we are.
And on that note, I would like to discuss where the project is heading from a conceptual standpoint. To that effect, here are some of my ideas for the story of the game moving forward (Mess will have more detail about the mechanics of the game):
- A branching, woven story. The story remains centered on getting Sena out of the Tower, but the Proof of Concept was really a prototype of the tutorial section of the game. In the full game, there will be multiple paths out of the tower, as well as side quests that affect those paths and open up additional ones.
- A tight and concise narrative. The PoC is somewhat meandering, and the written portion of it is a lot of fluff. There shouldn’t be that much fluff in what amounts to a thirty minute game, but we were trying to establish some things for potential backers. We wanted to be sure that the personality of the characters were to some extent were represented so that backers would know what to expect.
- More characters, more character interactions. As we move along in full production, we are going to be releasing some character profiles here.
- Community input in details. Who is Sena? Well, all we know for certain is that she’s an intelligent and quick witted seventeen year old princess. Beyond that, we don’t really know. What’s her ethnicity? Is she heterosexual? What kinds of foods does she like? These aren’t things that we really have an answer for. For that, we’re going to open up community input to figure these things out. Same goes for most of the characters in the game.
- A new fantasy world. SD Campbell’s Stranger Realms is where the story is set. This is a fantasy world that I developed for my novella, the Storied Journeys of Finnial Dorn. With this world, I want to bring the fun back to fantasy. While your Games of Thrones and Dragon Ages might be trying to make a more “realistic” fantasy world, it rather takes away from escapism when slavery and barbarism are common. That’s not to say that more serious topics can’t be addressed by fantasy, but without the fun, what’s the point?