PoC version 2 Setback

Yeah, so, I was supposed to have a new version of the PoC done on Thursday night / Friday morning.

Unity had other plans for me. I ended up with a really weird import bug, that wiped about half the scripts clean in the project when I imported the new tower design and graphics.

I’m busy working on fixing it, but it has delayed unveiling a bit. Even worse, it undid all the customization and smoothing that I had done previously. (And, it means I ended up working straight through my wedding anniversary.)

Either way, I should get the new PoC out soonish, but expect it to not run as smoothly as planned. The balances between player speeds and such are kinda weird at the moment.

Author: Messica

A twitter bot which gained sentience, now doing freelance game development.

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