Yeah, so, I was supposed to have a new version of the PoC done on Thursday night / Friday morning.
Unity had other plans for me. I ended up with a really weird import bug, that wiped about half the scripts clean in the project when I imported the new tower design and graphics.
I’m busy working on fixing it, but it has delayed unveiling a bit. Even worse, it undid all the customization and smoothing that I had done previously. (And, it means I ended up working straight through my wedding anniversary.)
Either way, I should get the new PoC out soonish, but expect it to not run as smoothly as planned. The balances between player speeds and such are kinda weird at the moment.